Relocating to Kraków · Open to hybrid/remote Senior Unity roles · 2-month notice

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Krzysztof Pławski

Work

Selected case studies

Each one covers the problem, how I approached it, and what shipped. Where the work belongs to a client or a studio, I describe the approach and leave internal code, data and footage out.

PowerWash Simulator VR — Official Launch Trailer© FuturLab

FuturLab · Meta Quest

PowerWash Simulator VR

Bringing a 17-million-player console game to a mobile chipset — from an unstable 20 fps to a stable 90 fps on Meta Quest.

20 → 90 fpson Quest🏆 Ukie Awards 2024 — Best UK Mixed Reality Game (VR, AR, XR)
PowerWash Simulator 2 — Release Date Announcement Trailer© FuturLab

FuturLab · PC · PS5 · PS4 · Switch 2 · Xbox Series X|S

PowerWash Simulator 2

Core systems for a multi-platform sequel — a widget-based HUD architecture, the message archive, content loading and release ownership.

5 platformsshipped🏅 BAFTA Games Awards 2026 — Nominated, Family & British Game

SeedVR (industrial placement) · PC VR

Rescuing a legacy UE4 project

Restoring an old, undocumented Unreal Engine 4 VR project — builds from 8 hours to 1.5, GPU load down 60%, and a smooth 90 fps.

8 h → 1.5 hbuild time

More

Game jams

Parse(Nips); is a jam team of friends formed in November 2017, and I was its lead developer and team manager. At Three Thing Game, Hull’s 24-hour jam, we entered five times and won four. Every game is free to play on itch.io.